Infestation Infection
Trap Continuous

Infestation Infection

  • Archetype:
  • Infestation

  • View:
  • 3796




Once per turn: You can shuffle 1 "lswarm" monster from your hand or face-up from your side of the field into the Main Deck; add 1 "lswarm" monster from your Deck to your hand.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
54± 6/ 100
Power Score
Intrinsic 51
Deck 56

Infestation Infection — Power Evaluation

Final Score: 54 ± 6 · Confidence: Medium

  • Intrinsic: 51.1 · Deck: 56.4 · Meta: provisional
  • Primary role: Searcher/Tutor

Why it scores here

The card's text is a once-per-turn swap: it shuffles one lswarm monster from hand or the field into the Deck and adds one lswarm monster from the Deck to hand. That converts an existing body into a chosen one at zero net card advantage, so it earns its points from reliable access and deck cost, not from raw power. Its high deck count (85 decks, 1.05 copies on average) and the Evilswarm partner list confirm it is consistently played, but that frequency does not raise the score (guardrail 3). The archetype lock to lswarm monsters caps the generic utility, and the absence of combo data keeps combo conversion at an inferred level.

Axis scores

Axis Score Evidence
Accessibility 72 Live once per turn as long as an lswarm monster is in hand or face-up on the field, and it fetches from the Deck, which is reliable when the archetype is present; it is played in 85 of 85 sampled decks and co-occurs with Evilswarm monsters in most of them (verified text, observed deck stats).
Combo & Conversion 40 No combo boards were supplied, so conversion is text-only: it replaces one lswarm body with another rather than adding a body or a board (inferred).
Resource Economy 50 Net card advantage is zero because it is a one-for-one shuffle and add, but it refuels a weak monster into a stronger one for free (inferred from text).
Effect & Interaction 10 The card provides no negation, removal or hand-trap reach; it is a pure tool card (verified text).
Material Utility 20 It does not provide material, and the monster it shuffles away is not a material body, so this axis stays low (inferred from text).
Resilience & Flexibility 45 It is a Continuous Trap that stays on the field across turns and can be used repeatedly, but Trap activation can be stopped by trap-negation cards such as Solemn Judgment and Ash Blossom & Joyous Spring, which both co-occur in the sample (inferred from text, observed partner data).
Deck-Building Efficiency 70 It is a single-copy, non-garnet Trap with no restriction, so it costs one slot with no lock-in; 82 of 85 decks run exactly one copy (observed deck stats).

Calculation

Weight profile: Searcher / Tutor primary; no secondary role blended. Intrinsic ≈ 51.1, Deck ≈ 56.4, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Repeatable once-per-turn search of an lswarm monster from the Deck
  • Zero-cost swap that upgrades a weak body into a chosen one
  • Single-copy, no-garnet slot, easy to run

Weaknesses

  • Archetype-locked: needs an lswarm monster in hand or on the field
  • Zero net card advantage; no body, no interaction
  • Trap activation can be stopped by trap-negation cards

Counters / choke points

  • Trap-negation cards such as Solemn Judgment and Ash Blossom & Joyous Spring can stop its activation (inferred from text and partner data)
  • Removing or bouncing the lswarm monsters it needs as a cost denies its effect (inferred from text)

Best use

Searcher/Tutor (lswarm monster search). Decks: Steelswarm (Inverz), Evilswarm, Tearlaments. Suggested copies: 1.

Evidence & gaps

  • Verified: Once per turn: shuffle 1 lswarm monster from hand or face-up field into the Deck, then add 1 lswarm monster from the Deck to hand; Continuous Trap with archetype Infestation and formats TCG, OCG, MasterDuel, DuelLinks
  • Observed: Played in 85 of the sampled decks, 1.05 copies on average, 82 decks running one copy; Steelswarm (Inverz) in 55.3% of decks; Evilswarm and Tearlaments are the other main homes; Top partners Infestation Pandemic (97.6%) and Evilswarm monsters (74–98%)
  • Inferred: Searcher role: it fetches a monster from the Deck, but only as a one-for-one swap; Zero net card advantage and no interaction; Trap-negation cards can stop its activation
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); inclusion % is from the deck sample only no banlist token; assumed 3 copies (unlimited) no average starter count when present, so deck resilience is estimated from archetype spread











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